Research

 

Publications

 

BBS

 

Blog

 

Bookmark

 

 

Photo

 


Four major research areas:

Some research projects:

  • Pervasive Visualization
  • Next Generation Visualization System
  • Vascular Image Visualization
  • Perceptually-Based Comparison of Direct Volume Rendered Images
  • Network Visualization: Visualizing China Webpages
  • GPU-Assisted Visualization Using O-Buffers

Pervasive Visualization: Visualization on Mobile Devices

 

Project Description: Visualization is a very powerful tool for physicians, scientists, engineers, etc. to gain insight into their data using computer graphics and imaging techniques. Traditionally, the data can only be visualized with high-performance computers in fixed locations. This limits the applications of visualization.

With the advent of high-bandwidth wireless networks and pervasive computing environments, the space and platform barriers for visualization are being broken. In this proposal, we introduce pervasive visualization, which will allow users to visualize data anywhere, anytime, on various mobile devices connected by wireless networks. This research will address some key issues related to pervasive visualization. We will investigate how to achieve meaningful visualization on mobile devices with limited resources such as PDAs and cell phones. We will investigate using mobile devices both as standalone visualization platforms and as platforms closely collaborating with other devices in a pervasive computing environment. We will further explore new applications of pervasive visualization in medical imaging, education, and navigation of virtual environments.

The results of our research will make visualization more accessible and more powerful. Physicians, scientists, engineers, students, and other visualization users will benefit from our research.


Network Visualization: Visualizing Webpages in China

Project Description: Network visualization is the use of interactive computer graphics and imaging techniques to help users gain insights into massive data whose internal relationships can be described using networks or graphs. Hyperlinks among Internet webpages and citations in scientific papers are two typical examples. The rapid growth in the size and complexity of these data have made network visualization a very important and challenging problem for information processing.

In this project, we will develop new network visualization techniques that can scale well even for extremely large data. We will investigate texture-based techniques for multivariate data visualization by exploiting the recent development in controllable texture synthesis. We will explore the application of scientific visualization techniques such as flow visualization and volumetric methods in network visualization. New 3D visual metaphors such as layered 3D highways and clustered wires will also be investigated. We will integrate all these techniques into one real system that will be used to visualize two terabytes data related to webpages in mainland China and Hong Kong collected by Peking University. Our research will benefit millions of Internet users and have important academic and commercial applications.


Vascular Image Visualization

 

 

Project Description: Vascular diseases have become an important health issue in recent years. Direct volume rendering is an effective way to visualize 3D vascular images for diagnosis of different vascular pathologies and planning of surgical treatments. Angiograms are typically noisy, fuzzy, and contain thin vessel structures. Therefore, some kind of enhancements is usually needed before direct volume rendering can start. However, without visualizing the 3D structures in angiograms, users may find it difficult to select appropriate parameters and assess the effectiveness of the enhancement results. Also, traditional enhancement techniques cannot easily separate the vessel voxels from other contextual structures with the same or very similar intensity. In this thesis, we propose a framework to integrate enhancement and direct volume rendering into one visualization pipeline using multi-dimensional transfer function tailored for visualizing the curvilinear and line structures in angiograms. Besides, as we found that rendering of small vessels is problematic using conventional approaches, we present a feature-preserving interpolation method to render very thin vessels that are usually missed in traditional approaches. Furthermore, in order to increase the effectiveness and illustrative power of visualization, we introduce several non-photorealistic rendering methods into our system. Our goal is to effectively convey the essential information about the image by presenting the structures in different manners using different rendering styles.


Perceptually-Based Comparisons of Direct Volume Rendered Images

 

 

Project Description: Direct volume rendering (DVR) is a widely used technique in visualization. There are various DVR methods, such as ray casting, splatting, 2D texture slicing, and 3D texture slicing. The images generated by these methods are somewhat different. Even with the same DVR method, different rendering parameter and algorithm setting also produces different images. As the direct volume rendered images will be perceived by human beings, it is interesting to quantitatively find out whether the visible differences between two images will be observed. In this project, we apply a perceptually-based comparison metric, which is based on Visible Differences Predictor (VDP) developed by Daly, to systematically compare the direct volume rendered images. We also use this metric to investigate the alpha threshold value for early ray-termination in a ray-casting algorithm. Experimental results demonstrate that our approach provides an effective way to evaluate the quality of directed volume rendered images. A new perceptually-based acceleration technique for DVR can be developed based on our work.


GPU-Based Visualization Using O-Buffers

 

Project Description: In recent several years, the GPU (graphics processor) on commodity video cards has evolved into a very flexible and powerful processor, which provides both vertex-level and pixel-level programmability. The state-of-the-art GPUs are much faster than CPUs and are getting faster and faster. More importantly, GPUs are inexpensive and ubiquitous nowadays. Therefore, the GPU will have a huge impact on computer graphics, visualization, and simulation. This research will investigate how to exploit the GPUs’s newly available flexibility and processing power to accelerate visualization. The core task is to use the GPU to accelerate the rendering of the O-buffer, which is a framework we proposed for sample-based graphics and visualization. Visualization has become a very important tool in scientific computing and medical imaging. Our research will significantly improve the visualization speed of large scientific and medical data and will greatly facilitate the ability to explore even larger data.

 


@2004 Huamin's Personal Website .All rights reserved .